The Binding of Isaac
I forgot to update in week or so because my mind was occupied with the Binding of Isaac
. But now I've unlocked everything and the horrible way in which the game seems to punish me by constantly giving me all the wrong items all the time has gone from novel and challenging to just plain grating, so I think I'm done now.
Which is the good news. The bad news is that I've re-installed SpaceChem
on my computer with the very real intention of plugging all the way through it (I'm on the second-to-last planet, but the challenges are mind liquefying).
I am quite serious in saying that SpaceChem is in my top 5 list of all-time best games ever made, and I'm quite embarrassed that I haven't actually finished it. Playing Zachtronic's previous game, The Codex of Alchemical Engineering
, sent me on a Flash gaming kick that spiraled way out of control (though eventually culminated in designing my own game, of course). (And, seriously, follow that link if you've never played the Codex before.)
Anyway, next up I'll be returning to talking about D&D. We had a game on Saturday that was fairly interesting.
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Also in Blog
I’m sure I’m not alone in the fact that this last month and a half as been quite crazy. I remember about mid-March when the pandemic really started getting serious in the US, and I decided to still go to Piranha Pig Con (pictured above), and then visit my wife’s family out in Virginia.
I don’t have to explain to you how chaotic this last week has been, and I’m sure you don’t need any more statistics at this point. What I’d like to do, though, is briefly explain how Cephalofair Games has been affected by recent events, and what we will be doing moving forward.