CEPHALOFAIR DESIGNER DIARY ISSUE 10: GLOOMHAVEN RPG

September 13, 2024

CEPHALOFAIR DESIGNER DIARY ISSUE 10: GLOOMHAVEN RPG

Greetings Mercenaries!

It’s time for our August update! It seems our July update didn’t make it to the blog last month, so if you don’t follow the Grand Festival Backerkit campaign, you’re getting a double feature! Otherwise, I’m here for some new updates.

Layout is moving along nicely, and I’ve contracted artists for about 70% of the book. I’m currently working with our layout artist to put placeholders within the rest of the book so I can get those pieces of art commissioned. The process of getting art takes time. I’ve definitely let all our artists know that we would like these illustrations sooner rather than later, but I’m determined to take the time to ensure that we are getting the best illustrations. So if that means corrections or edits that make it take a little longer, those are a necessary step. The Gloomhaven RPG is the first time we really get to show off so many parts of the world that just aren’t in the board game, or aren’t illustrated there. So we want to make sure that everyone’s first look is as creepy and beautiful as it is in our imaginations.

 

Once I start getting sketches in, I’ll share them, but that won’t be until next month’s update. Instead, have a couple of layout images from the ancestry chapter so you can get an idea of what the Skills look like in RPG layout as opposed to what they’ll look like on the cards. I’ll note that the 3-column design here is specifically so that each ancestry fits exactly on two page spreads, which makes my ADHD brain that craves organization extremely happy. The class Talents and Skills might not get the same column treatment, but the Skills will look the same for consistency. 

 

We are also beginning playtesting of the higher levels of character play. We feel we have a good handle on how the game plays at level 1, but we want to make sure nothing falls apart as characters level, or if a group has a mixed level party. So far, the playtesters are feeling really good about the game, and we’ve had some great feedback coming in from them already.

Finally, I’m going to be attending Spiel in Essen, Germany at the start of October. If you’re in the area, come by the booth and I’ll be running folks through demos much like we did at UK Games Expo. Come by and say hi, and maybe get a game in. I’ll also run folks through character creation using the materials we had available at Gencon.


Until next time!

 





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