Well, from the looks of it, I've been in a cave for the last two months developing my new board game.
Actually, that's not too far off...
At this point, the mechanics are more-or-less solid. I'm sure there'll be a few tweaks before it actually gets published, but all the good stuff is in place. Also, most of the card design is finished, though the board design needs a major overhaul - that'll happen pretty soon here.
My main concern at this point is artwork. I need something like 100 separate card illustration and that shit can get expensive really fast, as well as time-consuming. Like, for one artist to do it could be on the order of months to years. So I gotta get on top of that right away.
As of now, however, I've got a rulebook
to share, as well as gameplay video
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I’m sure I’m not alone in the fact that this last month and a half as been quite crazy. I remember about mid-March when the pandemic really started getting serious in the US, and I decided to still go to Piranha Pig Con (pictured above), and then visit my wife’s family out in Virginia.
I don’t have to explain to you how chaotic this last week has been, and I’m sure you don’t need any more statistics at this point. What I’d like to do, though, is briefly explain how Cephalofair Games has been affected by recent events, and what we will be doing moving forward.