How to turn an RPG into a board game in 147 easy steps - part 4 (Character Mechanics)
I was talking last week about a sense of the unknown, and I really do think that is the major key to, well, almost any game, but tactical combat games in particular. Whether you have a 1-in-100...
How to turn an RPG into a board game in 147 easy steps - part 3 (Enemy Mechanics)
So about a year and a half ago I took a break from designing Forge War to design a tactical combat game that involved players each controlling a large group of characters all fighting against a...
How to turn an RPG into a board game in 147 steps - part 2 (Non-linear Storytelling)
I was ruminating last week on the nature of reducing a tabletop RPG game master into a deck of cards, and I'd like to get back to that. Keep in mind, though, that it's a big undertaking. The ga...
How to turn an RPG into a board game in 147 easy steps - part 1 (The Thesis)
I love telling stories. I love doing a lot of different things, but stories are as good of a place as any to start. The thing about stories, though, is that they can be somewhat limiting. Be...
Well, here we are. 2015. I graduated high school in 2000, and that entire year seemed so monumental. The end of a millenium. The end of my childhood. Moving on into independence as we all mo...
So there's this question that I encounter every so often. I think the last time was when I applied to the King of the Nerds: "What are some of your biggest accomplishments?" It's a questi...
