A while ago I discussed the inner workings of the mine and how it came to be incorporated into Forge War. I thought I'd take some time to discuss the other major element of the game: quest card...
Board Game Review - A Corrupted Evening with Lords of Waterdeep: Scoundrels of Skullport
I guess it would be fitting in a review of an expansion to Lords of Waterdeep that I first express my feelings for Lords of Waterdeep itself: I'm not a big fan. To me, it exemplifies a lot o...
I know I've made a lot of claims in the past, and then reality gets in the way of my fantasy of being the mogul of a board game empire, but I just thought I'd give an update of where Forge War is i...
Board Game Review - An Evening of Leather Computers and Beef Meteors with Heroes Wanted
Look at that. I didn't even have to come up with some silly double entendre to punch up the title of this post because Heroes Wanted is plenty ridiculous on its own. It certainly doesn't need a...
Board Game Review - A Well Needed Evening with Canterbury
I'm afraid this review isn't going to be another epic meditation on the grand pillars of board game design. Canterbury was an entertaining game - a good thought puzzle with moments of strong pl...
All right, let's talk about some design decisions in Forge War. Specifically: the mine. From the earliest design stages, the purpose of the mine was to use spatial reasoning to gather resour...
