Frosthaven (1st Printing)

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Players 1 - 4
Age 14+
Playtime 2-3 hours

**SHIPPING FROM US ONLY** (1st Printing)

**FREE SHIPPING WITHIN US**

Frosthaven is a standalone adventure from the designer and publisher of Gloomhaven that features seventeen new characters, three new ancestries, more than twenty new enemies, more than one hundred new items, and a new, 138-scenario campaign. Characters and items from Gloomhaven will be usable in Frosthaven, and vice versa.

In addition to having the well-known combat mechanisms of Gloomhaven, Frosthaven features much more to do outside of combat, such as numerous mysteries to solve, a seasonal event system to live through, and player control over how this ramshackle village expands, with each new building offering new ways to progress.

The first printing of Frosthaven has some typos and errata, learn more here.

It's about to get much cooler

Type Board Games
Complexity Heavy
Players 1 - 4
Age 14+
Playtime 2-3 hours
Setup time Long

Welcome to the Unforgiving North! 

Frosthaven begins with you as a party of mercenaries, sent to the small settlement of Frosthaven by Gloomhaven’s Merchant’s Guild. You’ll very soon learn that this is a last ditch effort to keep Frosthaven afloat. The small outpost has not only been subject to the harsh conditions of the area, but there have been attacks by nearby Algox and lurker clans. And what’s this about strange automatons roaming the area? There is much to explore and uncover in the frigid wastelands surrounding Frosthaven. 

Frosthaven is our biggest, boldest game, and one we’d recommend to you only after experiencing both Jaws of the Lion and Gloomhaven. This massive campaign adds new mechanics and experiences throughout a sprawling, enormous experience. Featuring 139 scenarios, Frosthaven adds to what you might already be familiar with in Gloomhaven, as it includes:

  1. A calendar system, as the campaign moves back-and-forth from summer to winter. Each time you return to Frosthaven after a scenario you’ll mark a tick on the calendar. There will be times in which you are told to write a section number on the calendar, allowing story to be unlocked and told over time in a controlled way.
  2. A town-building Outpost Phase, as you work to build the small, struggling settlement of Frosthaven, mostly left abandoned by the Merchant’s Guild on the edge of the continent. When you loot lumber, hide, and metal in scenarios you will put them to use in Frosthaven to construct buildings that will offer bonuses, special abilities, and secrets. 
  3. A loot deck. Instead of picking up a coin each time you loot, Frosthaven features loot tokens. When you loot a token, you will then flip a card from a loot deck that will include gold, lumber, hide, metal, or a “random item” card. The loot deck is different for each scenario, allowing it to be thematic – you’ll loot more metal when fighting robots and hide when fighting bears, for instance. 
  4. Outpost and road event decks that swap out from summer to winter – you’ll face more challenges in the winter than summer.
  5. Outpost attacks which you’ll prepare for by building up Frosthaven’s barracks and walls. You even have a town guard modifier deck that you’ll draw from to resolve attacks on Frosthaven, defending it from those trying to bring it down. 
  6. A rich narrative full of compelling people to meet and things to unlock.
  7. A personal quest system that unlocks buildings when you retire, buildings that you can then construct and add to the outpost, gaining whatever bonuses it provides. 
  8. And of course, 17 new classes to experience, all with multiple unique playstyles and mechanics.