The art of answering the same question over and over

September 08, 2015

Screen Shot 2015-09-09 at 12.18.46 AM Well, we're about a week into this Kickstarter project and we just hit 200%. I am ecstatic. I am over the moon. With this trend continuing on into the rest of the month, I'm pretty sure I'll be able to continue to do this game design/publishing thing full time, which is really the best news in the world, because I love doing it far more than anything. Still, this Kickstarter business is just exhausting. I would call the month I was running the Forge War campaign the best month of my life. The Kickstarter campaign was so full of positivity. Everyone was rooting for the new guy - the underdog. Rahdo had just given me this unexpectedly glowing review, and everything was just awesome. It was a validation of everything I had done over the last year and a half and it opened the door into the possibility of doing this as a full-time business. I don't know, maybe I'm just looking back on it with rose-colored glasses. Maybe I just went into this Kickstarter campaign with too high of expectations (not about the funding - that's going aces - but about the enjoyment of the process). Not to say that I'm not enjoying the process. I'm still having a fabulous time interacting with a community that I love and engaging fans with their creative suggestions and submissions. It just somehow feels different. It's harder to feel that overwhelming positivity. It's not exactly negative, but there are a lot of people up in arms about the permanent legacy aspects, the miniatures, how this and that is being handled. Questions are great, but about the 10th time I have to field the same concern about stickers, it starts to lose its charm. I know, who am I to complain, right? I'm raising massive amounts of money to make my dream come true and everything is smelling like roses. In my heart of hearts, though, I think I could use a little more positivity. A little more feeling like we're achieving something great and fabulous and a little less of people getting hung up on specific niggling little issues they have without seeing the grand awesomeness of the big picture. Don't judge me, though. I love you all, especially if you're reading this, and I am having the greatest time. Questions make the Kickstarter stronger, and I wouldn't be attracting so many questioners unless there was something really cool in the game to attract them. Maybe the problem is that I've attracted too large of a crowd and have become a little uncomfortable just being myself, like I'm going to scare people off. Every day I read Tristan Hall's updates on Gloom of Kilforth (no relation) and I get a little jealous that he can be so openly and honestly himself and that it is working so well to mobilize his backers to fulfill this underdog story of the Kickstarter that succeeded against all odds. It's fun watching his project grow, and it reminds me a little of what Forge War was. So that's it. I'm just feeling a little nostalgic. And with that I'll try to take a little bit of that lighter side with me into my approach on my current project, not being too afraid that I will scare backers away by being myself.


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