Lazy Robots - Block Movement

May 03, 2012

Well, I said if I wanted to make a mediocre game, I could be done in a couple of weeks and that was mostly right. The gameplay mechanics of the actual levels are pretty much ironed out at this point. I can create any level configuration I want using a series of 2D arrays and then open that up and move boxes around to my heart's content - either through pushing them, rotating them or teleporting them.

In some ways, though, it feels like a year ago when I had finished programming basic movement through a user-defined 3D dungeon for Gathering Storm. Yeah, it was cool, but there was still a lot to do. I mean, I'm not even on the polish stage of this game. More like the sanding off the tasteless adobe stucco before the painting and polishing stage (sorry for the weird metaphor...still helping my friend with his new house). The mechanics are there. It's a game, I suppose, but I want a sharply animated intro, animations for the robots inside the levels and witty dialogue between the robots at the start of every level. Plus I still have no idea how to get a Flash program to save and store data, and I have no clue what to do in regards to letting users design their own levels.

And plus I keep thinking actual level design will be no problem once the time comes, and that may or may not be true, but I still have to do it at some point. Also the UI at the bottom of the screen currently leaves a lot to be desired. I still need to make undo and reset buttons, which shouldn't be too hard.

But, anyway, if you want to see the "game," here is a video of me moving some boxes around:
I've got another post about my last D&D game which I will put up soon. As soon as I stop being tired, that is. Unfortunately, that could take a while.


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