Lazy Robots - Start of production

April 04, 2012

So I was watching Inception the other night (a truly fantastic movie), and there's the whole concept of an idea getting stuck in someone's head and changing who they are that I can really relate to. I mean, first of all, even starting this adventure of Flash programming was caused by some random comment in a webcomic. And then I got this idea to make a new puzzle game, and before I knew it I was drawing up art and importing it into a new Flash file.

So I guess what I'm saying is that I've officially suspended production of Gathering Storm to get Lazy Robots made. As I said before, it's a simple concept. I could probably pound out a game in a couple of weeks, but it would probably suck and look pretty terrible and have no life. Despite it being a simple puzzle game, it still needs to have charm, and that may take a while, so I'd put a projection of a completion date more around a couple of months.

Case in point: if this were a mediocre game, I would be content to just create a graphic layout for each level I plan on having and the level generation animation and programming I'm working on at the moment would be so much simpler. As it is, however, I would really like to implement both randomly generated puzzles and player-created puzzles, which means having the ability to animate every possible level layout ever, which has been a little more time-consuming. Going through all the level layout elements and indexing 270 instances of each of them for all possible placements in 2 dimensions has been a bit of a pain, but I'm sure it will be worth it.


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